WebAt the beginning you want four cav per army, around fifty years later six, and mid game eight cavs. After that, the cavalry won't do you much good unless you have cav bonuses. Then, the number of infantry per army depends on your combat … WebJul 22, 2015 · Short answer: Yes, your stack would work well. I usually use a 16-4-20 ratio + infantry mercenaries as reinforcements. Furthermore, 1 cavalry regiment is able to hit 5 units as it has a flanking of 2. Further up the military tech the flanking range is increased.
When do you start using artillery for combat :: Europa Universalis …
WebMay 6, 2024 · The point of hordes is to use cavalry, even if not 100% of your units, they will naturally make up a great portion of your army compared to non-horde nations. Cavalry is expensive, -33% cost is huge and gives your economy some breathing space. And these boni to cavalry are a lot better than what Aristocratic gave. now i know in part then i shall know fully
Flanking and Cavalry :: Europa Universalis IV General …
WebAug 24, 2024 · Europa Universalis 4 Wiki Active Wikis. AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Legacy Wikis. WebJun 26, 2024 · Cavalry - The flankers that sit on the ends of the front line. They will fill spaces in the back but only after artillery and infantry have run out. Quite expensive for what they are and only really useful if you have a … WebSpecial modifiers aside, Cavalry is essentially never weaker than infantry. You would only phase it out if you started losing income for some reason. 4 cavalry regiments per army is a good general rule, no matter the army size. xStaabOnMyKnobx • 19 min. ago Some people would say immediately. now i know in part bible verse