Web17 feb. 2024 · I have a complicated mesh that doesn't need to have anything to do with physics. However, I need to be able to detect said mesh with a raycast from a point. I … Web10 apr. 2024 · Essentially, I want to have a raycast follow the player, and wherever the raycast hits, new vertices are added to the mesh in that location. The mesh has a grass texture on it as well. This way, I could avoid spawning millions of tiny little meshes. The problem is that when I run the script, I can't see the mesh. var mesh = ArrayMesh.new()
Raycaster - Three.js Tutorials - SBCODE
Webfunction raycastToNavmesh(screenPosition : Vector3) : NavMeshHitResult{ var ray : Ray = Camera.mainCamera.ScreenPointToRay(screenPosition); var positionOnGroundPlane : Vector3 = ray.origin - ray.direction / ray.direction.y * ray.origin.y; //collide with plane at y=0 var navMeshHit : NavMeshHit; WebJ'essaie d'utiliser THREE.Raycaster pour afficher une étiquette html lorsque l'utilisateur survolez un objet. Cela fonctionne bien si j'utilise THREE.Mesh mais avec THREE.Sprite il semble qu'il y ait un espace qui augmente avec l'échelle de l'objet.TROIS.Raycaster ne fonctionne pas correctement avec échelle THREE.Sprite btb ranch
Unity 2024.2.0a10
WebNote that Mesh objects do not get destroyed automatically. So your code as well as the code in this answer will cause more and more memory to be allocated. If you want to create a new mesh each time you should destroy the old one. However it would make much more sense to reuse the same Mesh instance and just clear it before re-baking. Web23 mrt. 2024 · 9.插件(Non-Convex Mesh Collider)生成的多个小的MeshCollider,性能比合并一个的MeshCollider差。 10.Raycast()和Linecast()基本差不多,比RaycastAll()性能好很多很多,RaycastAll()耗时是Raycast()的786倍(Teapot)的情况下 11.测试:场景中的其他物体是否对 当前射线简测造成影响? WebRay ray = Camera.main.ScreenPointToRay(Input.mousePosition); float distanceToPlane; if (plane.Raycast (ray, out distanceToPlane)) {. clickPosition = ray.GetPoint … btb raffia clutch